This week, I tried to create poses using a complex body model. As a result, I struggled to adjust each bone and understand the functions properly. Recently, I have been thinking a lot about body expression, because these characters don’t have facial features, so it’s essential to show emotion only through body gestures.
In addition to this, I learned about IK and FK bones. However, I still can’t use them appropriately, so I would like to continue learning through self-study.
In this project, I created the juice box acting in the following the plan and storyboard. This image is a plan for figure out the time and space each movement of juice box. Also, I focused on the story, which is fascinated with viewer. But looking back the submitted the animation, it was boring and not well to convey my story to viewers. After the class, I asked the teacher “why the animation is not funny so much”. And then, during the conversation, I realised that the reaction and variations in tempo have a strong relationship to express the emotion and attract with viewers into my animation. So next time, I will be eager to explore the reaction and tempo more carefully, also, I would like to create the more fascinated one.
<Plan for Time & Space>
<Storyboard>
Blocking
This is the blocking for my juice box animation. The story begins with a juice box dropping onto a hill. Then, one of the juice boxes wakes up and realizes that another one can’t move. He tries to climb the hill again, but it’s difficult for him. Finally, he decides to use a unique method — flying by using the straw.
<Submitted the first version as a juice box acting animation>
This is a plan for my ball and tail animation. In particular, I drew images to show the timing, spacing, and movement. During this task, I focused on understanding how the tail should move. Looking back, I thought the ball and tail looked similar to a squirrel. This animal is characterized by light weight and quick movement, so I tried to incorporate those features into my motion.
However, through my teacher’s feedback, I realized that the tail movement looked a bit unnatural compared to a real animal. In particular, the motion lacked the flexibility and suppleness, which made it seem less realistic.
Furthermore, after watching the tips video on Discord, I realized that I need to use the Graph Editor more effectively. I also believe that even if I think my motion looks good, it might not good work from other perspectives. Therefore, I will consider objective feedback regularly.
This is a Concept design, especially, I want to express the “Embark on an Adventure” in this project. Also, from my point of view, it is possible to create the Magnificent view. So I might be possible to make the another world environment by utilizing UE5.
This is a Golden Pose for week 2 assignment. This pose character has a big body compared to first one. So I thought it is difficult to make a pose clearly, especially, this character has a big body, and small legs. So I needed to fix the reference pose into this character pose. For that, I did the analysis to draw the C or S shape carefully by using a piece of Pixar Animation Incredible.
This is a sketch plan for Juice box animation. Especially, I wrote two graphs here like Full of Juice box and Empty Juice box. In terms of this sketch plan, I focused on the timing and space to express each material and weigh. Also, through this plan, I realised that heavy version is more smaller space each frame than light version. Furthermore, movement is also different between heavy one and light one. For example, heavy one is just bounce small only once. On the other hand, light one is three times bounce and movement is also big.
These are practice for golden pose. Especially, I made four poses such as, Hero Pose, Standing Pose, Happy Pose, My favorite Pose. I realised that I need to focus on the Center of Gravity and exaggeration to express the reality and attractive.