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Advanced and Experimental 3DCA Techniques Serra Class Ting Class

Showreel Portfolio Ting’s Class + Serra’s Class

This is a showreel that included everything in Ting class and serra class in term 2 + term 3.

5+5 Emotions through Camera Previs Shot

Hunter to Prey Previs Shot

Heavy Object Shot

Snake Breathing

Mario & Pakkun Flower

Dialogue Shot

Creature Locomotion

Advanced Animation Shot

Beneath: Interactive Digital Installation by using Touch Designer

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Ting Class

Week 22: Previs

Previs Reflection

This week, I focused on developing my previs and story. Although the story is not yet fully finalized, I established the opening scene and the overall three act structure, and completed the storyboards for Act 1 and Act 2. I also created an initial previs for Act 1.

Since the story is still evolving, I plan to spend the summer break refining and strengthening the narrative. My goal is to improve it through an iterative process: creating storyboards, producing a previs, revising the storyboard based on what I learn, updating the previs, and repeating this cycle until the story becomes as polished as possible.

One of the key pieces of advice I received from my tutor was to share my story with a wide range of people and actively seek feedback. Following this advice, I intend to reach out to professional artists and story artists through platforms such as Discord, LinkedIn, and Facebook. By gathering feedback from people with industry experience, I hope to gain valuable insights that will help me further improve both the story and its visual storytelling.

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Ting Class

Week 21: FMP Proposal Presentation

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Categories
Advanced and Experimental 3DCA Techniques Serra Class Ting Class

Week 20: Showreel Portfolio Term 2 + Term 3

This is a showreel that included everything in Ting class and serra class in term 2 + term 3.

5+5 Emotions through Camera Previs Shot

Hunter to Prey Previs Shot

Heavy Object Shot

Snake Breathing

Mario & Pakkun Flower

Dialogue Shot

Creature Locomotion

Advanced Animation Shot

Beneath: Interactive Digital Installation by using Touch Designer

Categories
Ting Class

Week 19: Final Polish Advanced Animation Shot

This week, I worked on polishing my advanced shot. Based on feedback from my teacher, I focused especially on the position of the COG (center of gravity), the line of action, and the timing and spacing of the movement. To improve this, I downloaded reference image and analysed them frame by frame. I marked points for the hips and arms in each frame to understand how the body moves in space. This helped me clearly understand the timing, spacing, and lines of motion. As a result, I was able to polish my animation more accurately. However, I still found some problems. For example, small head movements are still not very smooth, and the motion sometimes stops too suddenly at the end of the arm movement. I need to keep improving these details.

In the future, I want to study more references and observe real-life movements more carefully. My teacher also advised me to observe everyday motion, so I will try to develop my observation skills more. This jumping animation was also made as a basic exercise for my future work. During the summer break, I plan to create more difficult shots, such as a character jumping and climbing a cliff, or parkour-style movements.

Thanks to this exercise, I feel more confident about making more complex animation in the future. I will continue to use the feedback from Unit 2 and Unit 3 to improve my portfolio.

Pointed out for hip motion.
Pointed out for arm motion.
Categories
Nigel Class

Reflection of Thesis Proposal

In this blog, I reflect on what I learned throughout Unit 3 and how I developed my thesis proposal during this period. In Unit 2, I first learned the basic structure of a thesis proposal and what should be considered when writing it. I also studied how each section should be organised and what kind of academic thinking is required. Based on this foundation, I reviewed my learning from Week 1 to Week 9 and organised my progress, focusing on how I approached each stage of the writing process.

During the development of my thesis proposal, I also had several one on one feedback sessions with my tutor. These discussions were extremely valuable for helping me understand the weaknesses in my work and what point should be improved. For example, I realised that my topic was too broad and needed to be more focused and narrow down precisely. I also receieved that there were two main themes in my research such as educational animation and visual metaphor at the bigging od stage, and that I should narrow it down to one clear direction. From this advice, I changed my theme and focus on educational animation instead of visual metaphor. In addition, I received important feedback regarding my literature review, particularly that I needed to include more academic sources to better support my arguments. And he advised to improve my referencing style, including consistency in my reference list and correct formatting, such as the use of italics when citing films.

Through this feedback, I realised that my academic writing still needs further development. In particular, I understood the importance of building a stronger literature base and supporting my ideas with more reliable academic sources. I also learned that clarity and simplicity are essential in academic writing. precise and focused topic helps the reader understand the argument more easily, and prevents the writing from becoming confusing or too broad.

In next step, I plan to carefully reflect on these points during the summer break. I will read more academic literature and continue improving my understanding of the topic. I also want to regularly revise and refine my writing by receiving feedback from others. At this stage, the content of my chapters is still developing, but I aim to strengthen both the theoretical and practical aspects of my research.

In the future, I hope to combine academic research with more practical exploration, so that my thesis becomes not only theoretically strong but also meaningful in practice. Overall, this unit has helped me understand the importance of structure, focus, and continuous improvement in academic research.

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Nigel Class

Summarize Chapter 1 ~ 3

In this blog, I summarize the steps of my research by breaking it down into chapters. In Chapter 1, I focused on defining what educational animation is. I explored different ideas by looking at key studies, especially the work by Ruiz, Cook, and Levinson (2009) and Mayer (2009). Mayer’s theory on multimedia learning explains that meaning in media is created not by just one element, but by the combination of visuals, language, sound, and editing. However, I felt that these studies didn’t fully explain what makes this structure effective, so I used my background in both 2D and 3D animation to develop my own analysis criteria.

In Chapter 2, I applied these criteria to real animation works. I analyzed a range of pieces, such as Pakkororin, Shimajiro no Wow, WALL·E, Shaun the Sheep, and Inside Out. I used several criteria for the analysis: narrative structure, character design, metaphorical visuals, audio-visual structure, and language dependence. The results showed that each work uses these elements differently, which gave me a clearer understanding of the unique structure of educational animation. I also found that by creating my own analysis framework, I was able to get closer to the essence of each work. That said, I realize that more data from larger surveys or other methods would help confirm these findings.

Finally, in Chapter 3, I went deeper into the role of dialogue. I examined how dialogue contributes to meaning in animation and how it compares to visual elements like body language. I did this because I wanted to understand how much dialogue shapes meaning. What I found was that dialogue is just one part of a bigger system—its impact depends on how it is combined with visuals, sound, and other elements. My reflection is that while dialogue matters, its strength lies in how it works together with other storytelling tools. This gave me a deeper understanding of what makes educational animation so powerful, not just in its words, but in how all the elements come together.

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Nigel Class

Literature Review & Research Method

In the studies I looked at, for example, Bateman et al. (2014) explain that meaning in visual media isn’t created by just one element, but by the interaction of multiple factors—like visuals, language, sound, and editing. Similarly, Mayer (2009) emphasizes that combining language, audio, and visuals boosts learning. But these studies mostly focus on how people process information. They don’t really dive into the creator’s intentions or how animations are actually structured. That’s where my approach comes in: I’ll build my own criteria based on these theories to analyze how animations are designed and how they create meaning.

In concreate, I first read the key literature to build my analysis criteria. Then, I apply these criteria to compare different animations like educational animation series such as “Pakkorin” and “Shimajiro no Wa!”, and as entertainment animations like “Inside Out,” and no phrase and dialogue animation such as “WALL-E,” and “Shaun the Sheep.” After analyzing them, I’ll organize the results in tables so it’s easy to see how each animation works and how they has different. Through this, I hope to get a deepen understanding of what educational animation is.

Pakkororin
Shimajiro no Wa
Wall E
Shaun of Sheep
Inside Out

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Nigel Class

Introduction & Research Question

Research Title
Structural Analysis of Educational Expression in Animation: A Study on the Definition of Educational Animation and the Role of Dialogue

Research Question

• What is educational animation?

• How do educational animation and entertainment animation differ?

• What role do dialogues play in animation, and how do they contribute to educational understanding?

In recent years, animation has become an increasingly popular artwork in worldwide, with large and diverse fan communities, especially in Japan. Animated television series and films are released every week, and animation culture itself has a long history of around 80 years. Over this period, many types of animation and variety series have been created by different creators. All of them, entertainment animation has become the most popular and famous style.

However, this study does not focus only on entertainment animation. Instead, it explores the relationship between educational animation and entertainment animation as the main theme. The motivation for this research comes from my own background. I previously worked as a high school art teacher, where I sometimes used animation as part of my teaching practice. I found that students responded very positively to these learning experiences, which made me interested in how animation can function in education.

At the early stage of this research, my aim is to understand more clearly what animation is, and more specifically, what educational animation means. I am currently studying 3D animation in the UK, and I also have experience with 2D animation, especially Japanese animation styles from my undergraduate studies. Because of this background, I am interested in comparing different types of animation, including both Japanese and international works, as well as both 2D and 3D animation.

Through this research, I hope to develop a deeper understanding of educational animation from both theoretical and practical perspectives. In the future, I would also like to create educational animation that can support learning and help audiences, including children and adults to discover new ideas and perspectives. I hope this research will contribute to a better understanding of how animation can be used in education.

Categories
Serra Class

Week 10: Final Our Project (BENEATH Interactive Digital Installation)

During this unit, I worked with a group of four to create an interactive digital installation called “BENEATH.”

The main purpose of this project was to help people feel relaxed, support mental health, and encourage them to feel closer to nature. We chose the ocean as our theme because it provides a unique environment that feels different from everyday life and allows us to express the beauty and mystery of marine creatures. Another reason was my personal interest in ASMR. I often listen to the sounds of ocean waves and underwater environments because they help me relax, and this inspired the concept of our project.

The installation includes interactive elements. When visitors use hand gestures in front of the screen, the sea creatures and coral reefs respond. For example, the creatures change their swimming speed, slowly float around, or the coral reefs open and close. Through these interactions, we wanted visitors to feel a stronger connection with the underwater world.

My main responsibilities were creating the underwater environment by using UE5, developing the eye-blinking animation for the coral reef characters, supporting the Touch Designer part, and creating the final sound effects. Working on different tasks outside my main area of expertise gave me valuable experience and helped me develop a wider range of skills.

This was also my first experience creating an interactive installation using a 270-degree screen. Through this project, I learned not only technical skills but also how to design an immersive space and collaborate effectively with a team.

One of my personal goals was to improve on the weaknesses I noticed during the previous collaboration unit. I wanted to become more active in sharing ideas and taking initiative. As a result, I contributed more by suggesting ideas for the project and volunteering for different responsibilities.

Although I am proud of the final outcome, I believe there is still room for improvement. During this project, I learned both the basic and more advanced functions of TouchDesigner. However, I think the interaction between people and the underwater environment could be made even more engaging and meaningful.

Overall, this project gave me valuable experience in interactive media, teamwork, and the production process. I hope to apply what I have learned to my Final Major Project and create an even stronger interactive experience in the future.