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Unreal Engine

Week 3: Project Idea and Planning for Submission

Project Idea / Purpose & Aims

I plan to create a work using Unreal Engine 5 that focuses on realistic environments and a simple narrative structure.

Basically, I will make a model assets by myself in Blender and then set them up in UE5. In order to concentrate on acquiring fundamental knowledge of UE5, I intend to keep the animation itself relatively simple rather than overly complex.

Based on the foundational skills I have acquired in this course, I would like to challenge myself with more complex and expressive animation projects in the future.

The main character will be a small creature or a non-human being. In addition, I would like to combine an animation motion that I studied using Maya in the 3D Computer Animation Fundamental course.

Animation Production Timeline Planning

Step 1: Planning & Research

  • Thinking story ideas and deciding on the concept
  • Creating a mind map
  • Researching reference works (backgrounds, worldbuilding, visual tone)
  • Making a simple story structure
  • Reviewing Unreal Engine 5 and previous student projects

Goal & Purpose:
Establish a clear direction before starting production.

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Step 2: Pre-production

  • Character design (rough sketches)
  • Background and worldbuilding concept sketches
  • Creating a storyboard
  • Searching required assets

Goal & Purpose:
Clearly define what will be created and how far the project will go.

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Step 3: Modeling (Blender)

  • Character modeling
  • Modeling props and architectural elements
  • Adjusting scale for Unreal Engine 5

Goal & Purpose:
Prepare all models and try to export the data from Blender into UE5.

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Step 4: Texturing & Materials

  • Creating textures in Substance 3D Painter
  • Adjusting base colors and surface details
  • Exporting textures for UE5 (Base Color, Normal, Roughness, ORM, etc.)

Goal & Purpose:
To make material and texture.

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Step 5: UE5 Setup & World Building

  • Importing models and assets into UE5
  • Using assets from Bridge and Fab
  • Blocking out the environment and camera positions
  • Testing lighting setups
  • Building the main scene

Goal & Purpose:
Create a world where the final result can be clearly visualized.

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Step 6: Animation & Camera

  • Creating character animations in Maya or Blender
  • Importing animations into UE5
  • Refining camera movements
  • Adding simple motions and visual direction

Goal & Purpose:
Creating motion by using Maya or Blender.

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Step 7: Polish & Rendering

  • Final lighting adjustments
  • Refining camera composition
  • Rendering using Movie Render Queue
  • Final checks and submission

Goal & Purpose:
Polish the project to as a final project.

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