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Unreal Engine

Week 7: Main Character

This character is a wooden doll made of wood. The wooden doll so-called Mokkun. I focused on creating a cute and charming design. For example, the character has very simple eyes and a tiny body. These design choices emphasize a sense of cuteness, simplicity, and warmth.

I also tried rigging the character using Blender. However, I realized that the weight painting was not working properly after rigging, which caused some unnatural deformations. Despite this difficulty, I adjusted the animation as much as possible and did my best to move the character naturally.

Above all, I aimed to design a character that feels lovable to everyone, with a cute appearance and a slightly clumsy personality.

Wooden Doll (Mokkun)

Modeling Mode

Material Mode

Wire Frame Mode

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