Categories
Design for Animation

Week 6: Mise-en-Scène

Research Activity 1: Snow White (Disney Studios,1937)

Settings & Props

The scene set in a dark room that is dominated by black tones colours, it makes the vivid red poisoned apple stand out and symbolic.

Costume, Hair & Make Up

The Snow White princess wears a beautiful dress and is properly made up, while the witch wears a black robe and no makeup. Their hairstyles are also contrasting: the princess’s hair is neatly arranged, whereas the witch’s hair is unkempt and appears as if it hasn’t been washed. Thus, their outward appearances allow the audience to infer each character’s personality, situation, and condition.

Facial Expressions & Body Language

The witch is constantly laughing throughout the entire scene. In contrast, the princess appears calm and enjoys cooking with various animals at the beginning. However, after the witch appears, the princess’s eyebrows show signs of anxiety that continue until the end of the scene. From these elements, it can be interpreted that the witch feels pleased or satisfied, whereas the princess feels uncomfortable.

In terms of body language, the witch’s movements are slow and deliberate, while the princess’s body movements are fast and detailed. Based on these observations, I assume that the witch appears relaxed and confident because of the poisoned apple, whereas the princess expresses tension and anxiety due to the sudden appearance of the unknown witch.

Lighting and Colour

In this scene, the witch appears at the window as if to block the light from coming in. Meanwhile, the princess is inside a dark room. I think this helps emphasize the feeling of anxiety. Also, in the scene where she makes the solitary apple, the apple’s color and brightness are depicted very vividly, which further emphasizes it.

Positioning of characters/objects within the frame

Most of scenes are effectively composed the use of symmetrical composition allows viewers to clearly understand who is speaking to whom in each scene.

Especially, this scene is behind each character inside the apple which has poison. It can be obviously clear to understand who is giving what to whom in this scene.

What role does the shot choice (Cinematography) play in the scene.

In this scene, the apple is placed at the center of the frame, as a symmetry. The light take on the witch, while Snow White remains in the shadows, it seems to imply the how they are going the future. 

Research Activity 2: Anomalisa. Charlie Kaufman 2016

Settings & Props

This scene is shot by Camera angle from the ceiling. This makes it easier to understand the overall atmosphere and situation of the room. Furthermore, the two people are placed at the center of the frame, and there is a large amount of negative space, so the viewer’s attention naturally focuses on them.

Costume, Hair & Make Up

In this scene, the two people are lying down while still wearing their jackets. In addition, there is only one slipper on the left of the bed, and the suitcase is not open. From this, it can be seen that it is not much time has passed since they arrived in the room.

Facial Expressions & Body Language

The facial expressions are stiff. In particularly, the eyebrows and the mouth is down, from these elements, it is possible to convey tension or fatigue rather than calmness. Additionally, both have their hands placed in front of their bodies, it can naturally be seen as a protecting themselves, it can be implied a lack of composure.

Lighting and Colour

The colors are arranged with red tones in the background, and the contrast between the white bed and the characters’ clothing naturally allows the viewer’s eye to the center.

Categories
Unreal Engine

Week 7: Main Character

This character is a wooden doll made of wood. The wooden doll so-called Mokkun. I focused on creating a cute and charming design. For example, the character has very simple eyes and a tiny body. These design choices emphasize a sense of cuteness, simplicity, and warmth.

I also tried rigging the character using Blender. However, I realized that the weight painting was not working properly after rigging, which caused some unnatural deformations. Despite this difficulty, I adjusted the animation as much as possible and did my best to move the character naturally.

Above all, I aimed to design a character that feels lovable to everyone, with a cute appearance and a slightly clumsy personality.

Wooden Doll (Mokkun)

Modeling Mode

Material Mode

Wire Frame Mode

Categories
Design for Animation

Week 5:

This week, I learned about animation in documentaries and manga based on real events.

In class, we watched several videos. One of them was The Sinking of the Lusitania by Winsor McCay. Even though it was in black and white, it showed a strong sense of scale. The sound in the video was also very interesting and made the work memorable.

From the examples we saw today, I noticed some similarities. Animation is often used as entertainment or as a way to give information to viewers. I felt that animations are made to explain things clearly and so that everyone can understand them easily.

However, like all media, we should be careful about how reliable the information is. With AI becoming more common, it is even more important to think carefully about this.