This week, I worked on creating a pendulum animation. In this motion, the pendulum speeds up as it reaches both ends, and overlapping action also occurs. It is difficult to reproduce this correctly without fully understanding the movement, so I studied it carefully using The Animation Survival Kit.
Additionally, through feedback from my teacher, I learned that adjusting the small movement just before the pendulum stops makes the animation look more realistic and natural.

This is a Pendulum motion before I receive the feedback from teacher. I focused on the gravity and speed in this project.

For a Pendulum motion, I realised that ease out and ease in is significant important to make realistic motion like pendulum. And ease out and in means both ends are the slowest on the other hand, in the middle is the fastest in pendulum motion.

Squash and Stretch
- Shows the flexibility, weight, and volume of objects or characters.
Timing and Motion
- Controls the speed and spacing of movements to show weight, emotion, or energy.
Anticipation
- A small action before a main action that helps the audience understand what will happen.
Staging
- Arranging the scene and actions so the focus is clear and easy to read.
Follow-Through and Overlapping Action
- Extra movements after the main action, or parts moving at different times, to make it more natural.
Straight Ahead and Pose-to-Pose Action
- Two animation methods: draw frame by frame (straight ahead) or create key poses first (pose-to-pose).
Slow In and Slow Out
- Start and end movements slowly for a natural feeling and to show weight.
Arcs
- Most movements follow curved paths to look smooth and realistic.
Exaggeration
- Make movements or expressions stronger or bigger to make them clear and interesting.
Secondary Action
- Small supporting actions that add personality or emphasize the main action.
Solid Drawing
- Draw with correct structure, volume, and proportion to make the animation believable.
Appeal
- Give characters or actions charm and personality to engage the audience.