Project Idea / Purpose & Aims
I plan to create a work using Unreal Engine 5 that focuses on realistic environments and a simple narrative structure.
Basically, I will make a model assets by myself in Blender and then set them up in UE5. In order to concentrate on acquiring fundamental knowledge of UE5, I intend to keep the animation itself relatively simple rather than overly complex.
Based on the foundational skills I have acquired in this course, I would like to challenge myself with more complex and expressive animation projects in the future.
The main character will be a small creature or a non-human being. In addition, I would like to combine an animation motion that I studied using Maya in the 3D Computer Animation Fundamental course.
Animation Production Timeline Planning
Step 1: Planning & Research
- Thinking story ideas and deciding on the concept
- Creating a mind map
- Researching reference works (backgrounds, worldbuilding, visual tone)
- Making a simple story structure
- Reviewing Unreal Engine 5 and previous student projects
Goal & Purpose:
Establish a clear direction before starting production.
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Step 2: Pre-production
- Character design (rough sketches)
- Background and worldbuilding concept sketches
- Creating a storyboard
- Searching required assets
Goal & Purpose:
Clearly define what will be created and how far the project will go.
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Step 3: Modeling (Blender)
- Character modeling
- Modeling props and architectural elements
- Adjusting scale for Unreal Engine 5
Goal & Purpose:
Prepare all models and try to export the data from Blender into UE5.
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Step 4: Texturing & Materials
- Creating textures in Substance 3D Painter
- Adjusting base colors and surface details
- Exporting textures for UE5 (Base Color, Normal, Roughness, ORM, etc.)
Goal & Purpose:
To make material and texture.
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Step 5: UE5 Setup & World Building
- Importing models and assets into UE5
- Using assets from Bridge and Fab
- Blocking out the environment and camera positions
- Testing lighting setups
- Building the main scene
Goal & Purpose:
Create a world where the final result can be clearly visualized.
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Step 6: Animation & Camera
- Creating character animations in Maya or Blender
- Importing animations into UE5
- Refining camera movements
- Adding simple motions and visual direction
Goal & Purpose:
Creating motion by using Maya or Blender.
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Step 7: Polish & Rendering
- Final lighting adjustments
- Refining camera composition
- Rendering using Movie Render Queue
- Final checks and submission
Goal & Purpose:
Polish the project to as a final project.
