This is a Weight Shift animation planning and animated motion.
Month: November 2025
Japanese Shrine Draft
This is a Japanese Shrine draft.


Main Character
This character is wooden doll and so called Mokkun which is made from wood. I used Blender to create this character.
Wooden Doll (Mokkun)


Modeling Mode

Material Mode

Wire Frame Mode


Settings & Props
This scene is shot by Camera angle from the ceiling. This makes it easier to understand the overall atmosphere and situation of the room. Furthermore, the two people are placed at the center of the frame, and there is a large amount of negative space, so the viewer’s attention naturally focuses on them.
Costume, Hair & Make Up
In this scene, the two people are lying down while still wearing their jackets. In addition, there is only one slipper on the left of the bed, and the suitcase is not open. From this, it can be seen that it is not much time has passed since they arrived in the room.
Facial Expressions & Body Language
The facial expressions are stiff. In particularly, the eyebrows and the mouth is down, from these elements, it is possible to convey tension or fatigue rather than calmness. Additionally, both have their hands placed in front of their bodies, it can naturally be seen as a protecting themselves, it can be implied a lack of composure.
Lighting and Colour
The colors are arranged with red tones in the background, and the contrast between the white bed and the characters’ clothing naturally allows the viewer’s eye to the center.
Mise-en-Scène
Research Activity 1: Snow White (Disney Studios,1937)

Settings & Props
The scene set in a dark room that is dominated by black tones colours, it makes the vivid red poisoned apple stand out and symbolic.

Costume, Hair & Make Up
The Snow White princess wears a beautiful dress and is properly made up, while the witch wears a black robe and no makeup. Their hairstyles are also contrasting: the princess’s hair is neatly arranged, whereas the witch’s hair is unkempt and appears as if it hasn’t been washed. Thus, their outward appearances allow the audience to infer each character’s personality, situation, and condition.

Facial Expressions & Body Language
The witch is constantly laughing throughout the entire scene. In contrast, the princess appears calm and enjoys cooking with various animals at the beginning. However, after the witch appears, the princess’s eyebrows show signs of anxiety that continue until the end of the scene. From these elements, it can be interpreted that the witch feels pleased or satisfied, whereas the princess feels uncomfortable.
In terms of body language, the witch’s movements are slow and deliberate, while the princess’s body movements are fast and detailed. Based on these observations, I assume that the witch appears relaxed and confident because of the poisoned apple, whereas the princess expresses tension and anxiety due to the sudden appearance of the unknown witch.
Lighting and Colour
In this scene, the witch appears at the window as if to block the light from coming in. Meanwhile, the princess is inside a dark room. I think this helps emphasize the feeling of anxiety. Also, in the scene where she makes the solitary apple, the apple’s color and brightness are depicted very vividly, which further emphasizes it.

Positioning of characters/objects within the frame
Most of scenes are effectively composed the use of symmetrical composition allows viewers to clearly understand who is speaking to whom in each scene.
Especially, this scene is behind each character inside the apple which has poison. It can be obviously clear to understand who is giving what to whom in this scene.
What role does the shot choice (Cinematography) play in the scene.
In this scene, the apple is placed at the center of the frame, as a symmetry. The light take on the witch, while Snow White remains in the shadows, it seems to imply the how they are going the future.
Storyboard

Storyboard
This story is adventure of the main character who is wooden doll in forest and cave.
At the beginning of the story, the main character is walking in the forest, feeling anxious and scared because he is alone and the forest is covered the dark air. These element stimulate his negative emotions. Suddenly, he discovers a red thread and follows it. Along the way, he finds a strange cave and, despite his fear, enters it. Inside, he discovers a beautiful place and feels calm, thanks to a large, magnificent tree.
This red thread is come from the Japanese conventional narrative story which is red thread led us to connect with the good future, fate, and people.

Concept Art
This is a concept art for my final project. And especially, the first image is in front of the cave and the character find the red thread. And the second one is inside the cave and the character arrive the beautiful place.


Research & Influence

Research
I got the idea for my work from three elements: a traditional Japanese shrine, a cave, and a big tree. Each of them has a special meaning for me. The shrine represents the connection between people and nature. The cave shows the power of time and the beauty that comes from many small coincidences. The big tree symbolizes life, growth, and strength.
By combining these elements, I wanted to create a beautiful and peaceful scene that draws the viewer into the world of the animation. My goal is to make people feel calm and inspired, as if they are standing inside a quiet place in nature.