This week, I researched academic sources, made a list of them, and read them to understand their content. Specifically, I used materials from the UAL library as well as newspaper articles for my research. I also learned that when citing sources, it is necessary to follow the Harvard style, and that the book Cite Them Right is a good reference for learning how to do this.
Rather than reading entire books, I focused on chapters that seemed interesting or relevant to my topic. Below is a list of the sources I actually found.
Reference List
Galbraith, P. W. (2019) Otaku and the Struggle for Imagination in Japan. Available at: ProQuest Ebook Central – Book Details (Accessed: 25 December 2025)
Poitras, G. (2008) Japanese Visual Culture : Explorations in the World of Manga and Anime. MacWilliams, M. W. Available at: ProQuest Ebook Central – Book Details (Accessed: 25 December 2025)
Nihon Keizai Shimbun (2025) Anime industry market grows 15% to 3.8 trillion yen, Association of Japanese Animations estimates, driven by overseas. Available at: アニメ産業市場15%増の3.8兆円 日本動画協会推計、海外けん引 – 日本経済新聞
(Accessed: 25 December 2025)
DC Comics (n.d.) ‘Batman | Official DC Character Profile’, DC.com. Available at: Batman | Official DC Character (Accessed: 25 December 2025)
Naruto Official Site (n.d.) ‘TV ANIME NARUTO・BORUTO – 火影はたけカカシ’, Naruto‑Official.com. Available at: 火影はたけカカシ | NARUTO 疾風伝 | 【公式】NARUTO OFFICIAL SITE、NARUTO -ナルト-オフィシャルサイト、BORUTO -ボルト- (Accessed: 25 December 2025)
Simone, G. (2021) Otaku Japan : The Fascinating World of Japanese Manga, Anime, Gaming, Cosplay, Toys, Idols and More! (Covers over 450 Locations with More Than 400 Photographs and 21 Maps) Tuttle Publishing. Available at: ProQuest Ebook Central – Book Details (Accessed: 25 December 2025)
Ito, M., Okabe, D. and Tsuji, I. (2012) Fandom Unbound : Otaku Culture in a Connected World. Yale University Press. Available at: ProQuest Ebook Central – Book Details (Accessed: 25 December 2025)
Pellitteri, M. and Wong, H.-w. (2020) Japanese Animation in Asia : Transnational Industry, Audiences, and Success. Available at: ProQuest Ebook Central – Book Details (Accessed: 25 December 2025)
Galbraith, P. W. (2019) Otaku and the Struggle for Imagination in Japan. Available at: ProQuest Ebook Central – Book Details (Accessed: 25 December 2025)
Poitras, G. (2008) Japanese Visual Culture : Explorations in the World of Manga and Anime. MacWilliams, M. W. Available at: ProQuest Ebook Central – Book Details (Accessed: 25 December 2025)
Nihon Keizai Shimbun (2025) Anime industry market grows 15% to 3.8 trillion yen, Association of Japanese Animations estimates, driven by overseas. Available at: アニメ産業市場15%増の3.8兆円 日本動画協会推計、海外けん引 – 日本経済新聞
(Accessed: 25 December 2025)
DC Comics (n.d.) ‘Batman | Official DC Character Profile’, DC.com. Available at: Batman | Official DC Character (Accessed: 25 December 2025)
Naruto Official Site (n.d.) ‘TV ANIME NARUTO・BORUTO – 火影はたけカカシ’, Naruto‑Official.com. Available at: 火影はたけカカシ | NARUTO 疾風伝 | 【公式】NARUTO OFFICIAL SITE、NARUTO -ナルト-オフィシャルサイト、BORUTO -ボルト- (Accessed: 25 December 2025)
Bibliography
Simone, G. (2021) Otaku Japan : The Fascinating World of Japanese Manga, Anime, Gaming, Cosplay, Toys, Idols and More! (Covers over 450 Locations with More Than 400 Photographs and 21 Maps) Tuttle Publishing. Available at: ProQuest Ebook Central – Book Details (Accessed: 25 December 2025)
Ito, M., Okabe, D. and Tsuji, I. (2012) Fandom Unbound : Otaku Culture in a Connected World. Yale University Press. Available at: ProQuest Ebook Central – Book Details (Accessed: 25 December 2025)
Pellitteri, M. and Wong, H.-w. (2020) Japanese Animation in Asia : Transnational Industry, Audiences, and Success. Available at: ProQuest Ebook Central – Book Details (Accessed: 25 December 2025)