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Unreal Engine

Week 2: At the beginning of the project

I explored UE5 and reviewed previous students’ works. Then, I tried building a world in UE5 by myself and noticed its unique advantages over other 3D software like Maya, Blender, and Cinema 4D. The large library of assets through Quixel Bridge and Fab, along with fast rendering, makes UE5 especially powerful. I hope to use these features to create beautiful and realistic worlds in the future.

I realised each Points (Strength / Weakness)

Strengths (Good Points)

  1. Fast rendering – UE5 allows real-time rendering, which makes the workflow very efficient.
  2. Extensive asset library – High-quality assets can be easily imported from Quixel Bridge and Fab.
  3. High-quality real-time graphics – Lighting and environment realism are excellent.
  4. Blueprints for visual scripting – Interactive behaviors and mechanics can be created without coding.
  5. Large community and tutorials – There are many learning resources, making it easier to find help when needed.

Weaknesses (Challenges / Limitations)

  1. High system requirements – Using detailed assets and high-quality rendering requires a powerful PC.
  2. Complex interface – The UI and many functions can be overwhelming for beginners and different compared to other software like Maya, Blender etc.
  3. Necessary to make material in UE5 – The material has to make in using UE5 because the system is different between UE5 and Blender and Maya and so on. So, I am not able to use Blender node and complex texture details in Blender. However, it might be possible to transfer the data in Substance 3D Painter. Therefore, basically, making original materials requires additional knowledge.
  4. Difficult to transfer data or change save location – Basically, I need to save the data in One Drive or same laptop when I do something.

What to expect from UE5

Through my works, I hope to create artworks that allow many viewers enjoy and at the same time, provide new insights and learning new experiences. To achieve this goal, I would like to produce a variety of animations, primary for children. For example, I get inspiration from Disney, Pixar, Illumination, and Tonko house. In particular, Tonko house has received Annie award in recent years is so fascinated for me because this artwork is so warmly and story is also impressive.

Additionally, I believe that one of the most effective way to reduce waste of time like rendering by using UE5. And this is the point I’m most looking forward to. However, I have limited experience with UE5 and my knowledge and skills are still developing. Through this class, I hope to gain a solid understanding of UE5 and, through further practice, improve my ability to use it effectively in future projects.

Tonko House

Disney / Pixar

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