Week 5: Facial Pose (Photo Ref), Heavy Object & Change of Mind (Blocking Plus)
I also paid attention to C-shape and S-shape lines in the face to make the pose more natural and appealing. To be honest, this was very difficult for me because it was my first time creating facial poses in Maya. I had to work on many small details, such as the eyebrows, eyes, and mouth shapes. I also needed to observe carefully how each part of the face moves and how the structure changes in different poses.
However, I also felt excited because this is a different type of animation compared to body mechanics. It was a new and interesting experience for me. I want to continue practicing facial poses to improve my skills and knowledge for my FMP project.





Heavy Object & Change of Mind (Blocking Plus)
This week, I improved my animation based on the feedback from last week. First, I changed the character model from Spider Man to a simple human model because it is better for practicing body mechanics. I also used stepped keyframes for the blocking pass first, and then changed them to spline keyframes to refine the animation. I changed the story a little as well. In my first idea, the character tried to push a heavy door but failed. Then, the character found a button and pressed it to open the door. This time, the character tries to push the door, becomes disappointed, and sits down. Then, the character notices a small door and pushes it lightly to open it. I think this new story shows the idea of “change of mind” more clearly. It also gives me a better chance to practice body mechanics because the character pushes a door at both the beginning and the end of the animation, instead of only pressing a button.
Finally, I used a good reference video to study how the body moves. This helped me understand the movement better and create more natural poses and actions in Maya.