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Serra Class

Week 5: Reality Capture

In this week, I learned about RealityCapture and how to use it to create 3D models from real-world objects. I found this technology very useful because it allows us to create realistic 3D assets without going through the traditional modeling process. As shown in the workflow, the first step is to prepare a real object that I would like to import into Unreal Engine 5 as a 3D model. After that, I capture the object from multiple angles, including a full 360-degree view, using the Unreal VCam application on a smartphone.

Next, I import the recorded footage into RealityCapture, where the images are processed to generate a 3D model. During this stage, I adjust the settings and edit the data to improve the quality of the generated mesh. Once the processing is complete, the model can be exported and imported into Unreal Engine 5.

Finally, I clean up the mesh and make adjustments to the UVs so that the asset can be used in the same way as a standard 3D model. This process enables the creation of highly realistic assets while significantly reducing the amount of manual modeling work required.

Overall, learning RealityCapture was a valuable experience because it introduced me to an efficient workflow for creating realistic 3D environments and objects. I believe this technique will be very useful for future projects, especially when creating detailed assets for real-time applications in Unreal Engine 5.

I found these references for our underwater environment. I would like to create a beautiful underwater world that is mainly based on blue tones, as I believe this colour palette can effectively convey the atmosphere of the sea while creating a calm and immersive experience for the audience.

Another important consideration is colour balance. I plan to keep the colour scheme relatively simple and avoid using too many different colours throughout the environment. This is because our project aims to emphasize the creatures that inhabit the underwater world, and I do not want the background environment to distract viewers from them.

By limiting the number of colours and maintaining a consistent visual style, I hope to create a strong contrast between the environment and the creatures while still ensuring that both elements feel connected within the same world. Finding the right balance between an attractive environment and clear visual focus will be one of the key challenges of this project, and I am eager to develop an effective solution.

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