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Serra Class

Week 7: Making Environment (Under the Sea) in UE5

I made an environment (Under the Sea) in UE5 based on references that I researched before.
In the process, I have faced up some difficulties and challenges to achieve our concept image. In particular, it is the most difficult to make water surface and atmosphere in ocean.

To overcome these difficulties, I searched tutorial in YouTube and some website. And then, I found some good reference and tutorial to revise my purposes in UE5. Therefore, I used to this knowledge. I used blueprints for water and sculp mode for making ground and texture and assets from Fab.

Also, I considered about construction of each nature objects such as, rock, coral reef, and sand etc.
First, I spent time researching references for our underwater environment. I looked at different examples of underwater scenes and explored what kind of visual style would be suitable for our project. During my research, I found several useful tutorials that explained how to create underwater environments in Unreal Engine 5, which gave me ideas for developing our scene.

After gathering references, I created a rough sketch of the underwater environment by myself. The main purpose of this sketch was to explore the layout and camera composition before building the scene in 3D. I wanted to create a strong sense of immersion for the audience, so I carefully considered how objects would be positioned within the environment.

In my sketch, the center of the scene represents the deepest area and acts as a focal point that draws the viewer’s attention into the environment. The foreground contains elements such as coral, sea plants, and branches that are positioned close to the camera. As the viewer looks toward the center of the screen, the environment gradually becomes more distant, helping to create a sense of depth and scale. I also paid close attention to the color balance of the scene. While bright and vivid colors can make an underwater environment visually appealing, using too many strong colors can sometimes make the scene feel unnatural. Therefore, I aimed to balance realistic underwater tones with a slightly fantastical atmosphere. My goal was to create an environment that feels believable while still capturing the magical and imaginative qualities of an underwater world.

Overall, this process helped me develop a clearer vision for the environment and provided a solid foundation for the next stage of production.

This is a good reference and tutorial how to make under the sea in UE5, I used different method to make under the sea in UE5, but I learned basic and a lot of things from this video! Especially, What element is necessary to express beautiful and realistic under the sea and about blueprint techniques as well.

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